WANDERING LANDSLOTH

Holy Water Mausoluem Playtest 1

Holy Water Mausoluem Part 2

PARTY: Wormstring, Baldur, Haphleth, Glut, and 10 Goblins from the Wandalin tribe.

The Shadow Sceptre Is back in the dead elf's hand but he doesn't attack the party. Instead he lowers back into his coffin and water starts filling his the grave pool. The room shudders and the entrance caves in behind them! Now they look for a way out.

THE DELVE

LOOT: A glaive that works against spirits. A magic cloak that gives a buff against spirits. 4-5 slots of silverware. A pot, some plates, and forks and spoons.

DELVE PAUSED


Warden Notes (Players beware…)

This was 1 hour of online playtime. 1 HOUR! First time I’ve done this. There were only two players which leads me ever further into the conclusion that I love 2-4 players in a game session. 3 players is pretty much perfect for the type of game I run (with hirelings or players playing multiple characters). It is a lot easier to share the limelight and it keeps one person from dominating play because not everyone is speaking all the time.

I drew the map on Owlbear Rodeo as they explored the space and followed the DURF expanded rules for exploration. There was only one encounter (Long Lemur from room 01) and the party fled to another room behind a door.

Changes?

That’s it for now. Next will be the second group to playtest with many of these changes. Spoiler: they freakin’ loved Billy.