WANDERING LANDSLOTH

Fourtower Bridge "Frytornsbro"

Town of 700 mostly human traders, merchants, and knaves. Only about half are considered residents and are all human. Four distinct towers form a castle/keep that contains a stone bridge that crosses the Silver River to collect tolls from the many caravans and merchants. Most of the homes are wattle and daub with an entire new warehouse district along the river of stone and longships. A fenced in green (that is mostly brown) in the northwest district is full of wagons and animals.

Background

Governed by four previous adventurers (Athalgrim, Dagunn, Majken, and Silar). This once used to be a minor river and road toll until a group of adventurers were given the Western Thistlemoor as their fiefdom. They sent bards around telling tales of the dungeons they made their fortunes on and it brought adventurers, then loot, and then merchants to transport the loot back south to the cities of the Kingdom. Now they make a cut off the earnings and trade (Silar is the propreiter of the Moorland Merchant Managers) developing the settlement more and more by the day.

THE BRIDGE: guards, colored fires.

Keep of the Four

Square plastered 3 level keep with wooden hoarding and a gallery walkways to the other towers. A magically protected gold and treasure vault is built in its donjon players can keep their gold and items safe in for a 10% withdrawal fee.

Athalgrim (Black beard, jutted jaw, Warden) base of operations for the Warden Rangers and his mercenaries. Its donjon contains prisoners for questioning (two cells) and a magically guarded treasure vault.

Wares

Training

Observatory Tower

Round tower devoid of decoration. Smoke, bellows, and bubbling liquids can be heard at all times of day. Woglin servant mostly kept hidden that maintains it all. Dagunn (Elf - ears full of earrings, bubbly, alchemist sorcerer).

Wares

Training

Bell Tower

Tallest and thin tower. Pyre for funerals outside. Sun bell that rings each hour (special sound for rituals and ceremonies). Astrology tapestries. Sacred pool in the base. Majken collects relics here and provides healing services along with her clerics. Has the Star Iron reliquary. It can be used to consecrate a site, making it impossible for undead and magical darkness to enter for as long as the reliquary remains there. The ritual takes a Watch.

Wares

Training

Round Tower

Simple round tower without windows or ports. Banquet Hall and cellar of wines and spirits. Silar hosts the banquets and gatherings of the nobility and burgesses here as well as his meetings for the Moorland Merchant Managers.

Wares

WAGON CORRAL: wagons & tents, livestock, mercenaries.

Covered Cart

A cart filled with lockboxes just visible under a waxed tarp. Two bodyguards in grey and green gambeson with cudgels stand by.

John Smith (Human - einstein black hair, measured voice, fence) sits on a stool, fiddling his ring and greeting passerby’s. Will buy strange or suspicious wares or smuggle them into the longships for a fee.

The Wheeled Keg

Drunkards. Brawls. Weekly fights.

RIVERWALK: stone warehouses, longboats, heavily guarded

Auction House

Busy. Bidders, clinking pockets, mercenaries. Pinky Preston and walk around here talking with adventurers and merchants, showing off minor wares.

Wares

The Warehouse

Three gates to the docks. Millie (human - knowing smile, jokes, supply ledger) sells basic supplies out to adventurers and manages shipments along the river.

Wares

Ruined Tower Foundation.

Dirty floor mosaic of someone bowing to the sun in prayer.

Resident Quarter: construction, children, gardens

The Moorland Magpie

Two floors. 4 Rooms for rent on second floor. Worn but clean. Cozy and welcoming atmosphere. Potato and firecracker soup always available for guests.

Innkeeper Lorna (human - half closed-eyes, somewhat pedantic, helpful)

Lornas husband Bren (human - strong brow, silent, direct) takes care of the stable.

Wares

Stables